The various Orcika Korps scenarios represent using the OrcConquest system to do a conventional wargame. In this case, it's Rommel's Afrika Korps campaign in North Africa from 1941-43. It gives quite a good feel for this conflict, especially considering Orc Heavy Cavalry is being used to represent the Panzers.
Game |
Description |
| Orcika Korps I | The original, just the Eastern campaign, and you only control the Germans (Orcs). You do have your computer-controlled Italian (Black) allies. |
| Orcika Korps II East |
The Eastern campaign with occasional raids from the West. You control the Germans and Italians. Your opponents are the British (White) and the French (Purple). |
| Orcika Korps II West |
The Eastern campaign is basically a raid with small forces to take and hold the various Libyan dwellings. You control the Germans and Italians. The British are there, but content themselves with raiding. The French/US (Purple) start out with raids, and later full-scale invasion in the West. You will be warned. |
| Orcika Korps II FULL |
This combined campaign starts with full Eastern campaign with just raids in the West. Your Germans and Italians need to sieze Tobruk, then El Alamein, then Alexandria before the Americans mount their full-scale invasion to the West. Failing that, you need to hold out against the combined forces of Montgomery and the US Army, an epic undertaking. |
These scenarios start just after Rommel has taken El Agheila, and turned it into his base. Zooming out, here is the opening situation:
This focuses on Orcika Korps II FULL, but many things presented apply to the other Orcika scenarios, and to OrcConquest in general. After all, Orcika does use the same rules.